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The simpsons road rage pc game
The simpsons road rage pc game






Placeholder Dialogue Placeholder Pedestrian Dialogue The font is different and the X, Y and Z buttons are the wrong shape. Graphics for the GameCube controller buttons.

the simpsons road rage pc game

In the aforementioned early non-E3 prototype, the loading screen does have a blackboard with Bart writing on it, but the image is less detailed. These sprites were used in an early prototype separate from the E3 build.Ī blackboard image inside a directory titled "loading", which implies it was going to be used in the loading screen. Leftover beer bottles that were used in the HUD in the E3 prototype for the "destroy stuff" and "avoid the traffic" tasks.Ĭoin and hourglass sprites that would have been displayed in the HUD next to the total money earned and remaining time respectively. The image is titled LWiggum.png while the sprite that is actually used is located in the same folder and titled LChief.png. This sprite is identical to the one used in the E3 2001 prototype. These are also probably leftovers from the more cartoon-like early builds.Ī large number of unused images are only present in the GameCube edition.Ī leftover sprite of Chief Wiggum that would have been used in the character selection screen.

the simpsons road rage pc game the simpsons road rage pc game

Burns' mansion in the "Springfield Mountains" level. These are leftovers from early builds of the game where the majority of graphics had a more cartoon-like appearance. The full texture for the Krusty Burger drive-thru intercom also includes unused textures for the main building which have a less detailed appearance than the used ones. Are there other leftover textures from the prototypes in the game's files?








The simpsons road rage pc game